In the bunker, the last man
January 11, 2014 2 Comments
Oooh, I’m going to do so much with this clip in 2014. Now that I’ve tracked it down (from the depths of fond memory) I’ve realised how well it will work as a focal point for the various bunker talks I’m booked to give later this year.
Lost (the TV show) lies close to the heart of my bunker obsession. The series got ever weaker (and incredulous) as it progressed, but in the first two series the tension and mystery of a strange island was fresh and energising, and there was a physical network of strangeness for the protagonists to trace and make sense of: an interconnected array of sealed concrete bunkers. Big ones, small ones, fat ones, thin ones: all signifying something (in the past or the present, which was splendidly unclear) that the explorers were struggling to make sense of.
Series 2 opens with this clip: a sudden view of someone very at home inside a cosy bachelor pad somewhere, a man at ease with himself, self contained with all that he needs. The music plays, the machines whir, his calm and contented morning rituals are enacted. But then the scene distorts, an industrial scale daily inoculation, dust, uncovenanted movement upon the record deck. Darkness, guns, uniform, surveillance – all as a sudden lurch to a defensive mode. Then our eyes travel up, up a rough hewn dirt encrusted shaft. Up to an open hatch at the surface and the fascinated/terrified faces of the two bunkerological explorers, contemplating the unknown-to-them in the chamber below, and their next move.
The Lost bunker clip gives me a wonderful vehicle to work through many themes, some of them related to my 2013‘men ‘n’ bunkers’ Gender, Place and Culture paper, others more to do with my 2011 Culture and Organisation paper on the bunker’s image/materiality relationship – a duality splendidly captured in both the clip and the following quote from Tom Vanderbilt:
“While actual shelters were usually dark, cramped, mildewed affairs, in the realm of the subconscious desire they were always spacious, ridiculously well-stocked playrooms with artificial sunlight and state-of-the-art entertainment systems, inhabitable for years and years.” (Survival City, 2002, 110)
So, for now, a teaser…